Duke is Coming

Don’t worry. Put down that chair! Duke is still coming! Phew; thought they’d cancelled it or something. Close call there for a moment. Man, I can’t wait for this to come out, it’s going to be so great! I mean, how could it possibly fail?

16 Responses to “Duke is Coming”


  • Well shit, now I can sleep easy.

  • Good post. Always need a reminder… I mean for the past 6 years or so the Video Games Specialist sites got bored or something… How odd of them.

  • From a /. comment:

    “The rovers Spirit and Opportunity were proposed, authorized, announced, designed, launched and successfully landed upon Mars within the timeframe of Duke Nukem Forever’s development.”

    Hilarious.

  • Yeah, after all, the game with the second longest development cycle, Daikatana, was so good…

  • If the system requriements are the same as they were 40 years ago, it’ll be a game for ALL! Finally some of my old systems will be useful again!

  • Yeah, after all, the game with the second longest development cycle, Daikatana, was so good…

    Yeah! And what’s the name of that other game that came out recently? The one that took six years to make?

    Oh yeah … Half-Life 2. :P

  • Still funny after all these years… (…or maybe I’m just easily amused)

  • “Yeah! And what’s the name of that other game that came out recently? The one that took six years to make?”

    The difference is, DNF has been touted as being ‘almost done’ for about 6 – 7 years now…

  • Always bet on Duke, sucka!

  • What engine is this using now? I think they initially started with the Quake 3 engine, right? Or is that what they are using currently?

    You know, just before they “release” it, they’ll change the engine once more for the added feature set.

    Forever is right. Although I still (after several years) am looking forward to it. I guess a part of me believes it still might see the light of day.

  • It started out on Quake 2, then went to Unreal. Then there was some talk about Doom 3, but I think that was a fluke and what really happened was that they had created their own engine.

  • The difference is, DNF has been touted as being ‘almost done’ for about 6 – 7 years now…

    To be fair to them, they’ve not actually said anything, much less “almost done”, in the past 5 years, apart from their 2000 (?) E3 video and a couple of recent comments alongside Prey previews. (And I presume Prey’s re-emergence was the source of the Doom 3 engine rumours.)

  • “but I think that was a fluke and what really happened was that they had created their own engine.” what makes you assume this?

  • I think it was the word on the street at the time.

  • Stateline Tack said :

    “but I think that was a fluke and what really happened was that they had created their own engine.” what makes you assume this?

    George Broussard posts in a few forums (3DRealms’, Shacknews, some others). He’s said that while they still have an Unreal engine license, they have very little Unreal code in use now and that the license was of most use to them to get a mature toolset. Or words to that effect.

  • At least my son may see the game during his lifetime.

    At the rate they’re going, I’ll be dead before it’s released.

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