Halo 3 Review

I finished Halo 3 in one sitting. It’s been years since I finished a game in one sitting.

The first Halo, besides being a well polished experience from top to bottom, is definitely up there on my list of memorable gaming experiences. Not only for its whole aesthetic and presentation, but also for having been one of the few games I’ve played through backwards and forwards several times (mostly due to coop).

And I had such high hopes for Halo 2, but ended up feeling utterly cheated. Not because of the ending, cuz… I never got that far.

No it simply lacked the polish and style of the first game, with too few improvements to make up for it along the way. Everything from textures to storyline was just taken down a notch (with the notably exception of the gravemind, which was great!).

I dropped the game near the end, wanting nothing more to do with it. It was so obviously shoved out the door by Microsoft before Bungie had time to finish it up.

And well done Microsoft; that game went on to sell one cajillion copies, so they obviously knew what they were doing.

But I remember Gamespot having awarded Halo 2 with an astonishing 9.4, which was just downright outrageous. Halo 2 is a 7.5 at best. So I was curious whether the 9.5 given to Halo 3 meant that it was .1 more bullshit than it’s predecessor, or if it was actually justified, or if Gamespot had merely given into the comprehensive marketing campaign again.

As it turns out, it might very well be quite justified.

The Promise Delivered

Halo is the delivery on the combined promises of all those glossy science fiction book covers that adorned books, whose prose couldn’t possibly live up to the expectations.

Only back then, before you learned not to judge a book by its cover, you were ultimately disappointed nine out of ten times when picking up that book with the cool alien space ship, or the one with weird alien architecture rising out of the sea.

This is why Halo feels so familiar, even when you first sit down to play it. You’ve already seen it a thousands times. It’s a pastiche of sorts; but in the good way.

And it does deliver on those promises.

Even if the story and the characters are absolutely obscure and confusing to anyone but the developers and most be-read fans. And it is.

I mean I’ve played pretty much the whole trilogy from start to end. I’ve read the comic and some of one of the books and most of the wikipedia articles. And I have no clue. I was asked several times today, by people at work, ‘who are the flood exactly?’, ‘what is that thing buried in the Earth?’, ‘why are the elites with you?’.

I don’t know.

I sort of know, I guess. I mean, enough that I can enjoy the game. But I couldn’t tell you exactly what the deal was.

Strangely, Halo’s story, though more confusing and obscure, simply because it isn’t that well told, is still more interesting to me than Gears of War, even though Gears’ story is more clear.

It’s amazing to me why games are this bad at storytelling… It baffles the mind. Think about it. Microsoft spent a googollion on marketing, but Bungie couldn’t find the money to hire an outside consultant to oversee the story?

And all it takes is a few adjustments here and there, some cleaning up of the dialog and a sense of direction. Boom, you’ve got Star Wars 2.0.

The Greatness

It’s understandable that people who haven’t played Halo before have a problem ‘getting it’. It looks like so many other shooters, and while the graphics are great, they’re not that great. But that’s because it isn’t readily apparent just how well Halo’s game has been crafted.

Now I will say that by Halo 3, some inflation has diminished the pure perfection of the lineup from the first Halo. There are quite a few weapons by now, some of which you might only use once during the game — I for instance only saw the flamer once. And some weapons seem to cover the same ground as others.

But I hold that the different enemies, their advantages and disadvantages, combined with the way the weapons and vehicles work and the design of the, often arena-like level, is still superior to most other shooters out there today.

There’s some magic happening there, that even the dullness of the overall experience of Halo 2 couldn’t dim entirely.

And also, I’m just such a major sucker for the mysterious alien artifacts, hologram AI’s and ‘we’ve seen Aliens’ military tech that I can’t help but be giddy whenever Guilty Spark is humming his way through the library or cartographers.

And the names. The names! ‘The Truth and Reconcilliation’, ‘The Pillar of Autumn’, ‘Penitent Tangent’, ‘Cortana’. That stuff is amazing, really. You can take Markus Phoenix and shove him up the sphincter of the Gravemind, cuz I’m going home with Halo.

And of course, you can’t talk greatness and not mention the music. So I did. The music.

Execution

I don’t know that Bungie ‘promised’ anything for Halo 3, in terms of the single player campaign — other than the initial, brilliant, E3 trailer. Not like they did for Halo 2, where the idea of waging ground war in New Mumbasa had me doing cartwheels. In fact, Bungie has hardly mentioned the single player campaign up until the release of the game!

Probably a good thing though, as Halo 2 turned out to be not quite what I had expected; in the bad way…

As it were, Halo 3 doesn’t look quite as good as Gears of War. Very few things do. (Don’t mention Bioshock, alright? Bioshock isn’t that good looking!).

But man it looks good. Some of the views and environments just blows you socks clean off. So don’t wear shoes.

The gravemind levels — though long, as all flood levels apparently have to be — look… amazing. Just. Amazing. Nasty. Creepy. Some of the best stuff I’ve ever seen in a game, really.

Some of the snow levels… not so much — though the ice shader was right on the mark.

And while one of the trademarks of Halo was always how well it did vehicles, they feel more robust and polished this time around, than ever before. A good thing too, as there are several new vehicles, which are a very welcome addition indeed (I fell in love with the quad bike in particular).

However, because of the way the story is told and progresses, there are unfortunately quite a few places where it isn’t really clear what the goal is. Something about finding a thing and turning it on, or off, or shooting it… I don’t know.

It’s not always, and there were counterpoints to that as well, where light, music and motion was used expertly to subliminally guide the player forward. The gravemind levels, while definitely confusing, were actually rather well laid out for just that.

Oh, and Bungie: Don’t tease me by landing dropships near me, having everyone board it and then sending me back the way I came, through the same locations, to perform some menial task. Let me get on that thing and fly away! This was in particular a problem during the cavern base after the jungle, where I felt like a errand boy, when all I really wanted was to rip up the grass in a warthog.

The Full Package

I very much enjoyed myself. From start to finish. The worst were the moments were I wasn’t sure what I was supposed to do, but as soon as there was a clear goal, the game just rolls along underneath you.

There were sections of the game I didn’t want to leave again, a clear Halo trademark I think. The Cartographer in the first Halo being one such level; in Halo 3 I think the broken highway sections were definitely part of it (a bit Half-Life 2ish). And the fact that these came along regularly was very welcome. For me, these are mostly the outdoors levels, which give you some room to breathe and have fun, while I often find myself not having quite as much fun when trudging through corridors and caverns.

I played the last third of the game with Martin, a friend of mine, in splitscreen coop, and it was a joy. I already look forward to going back and playing the best parts again.

I got the limited edition (scratch-free, though the first he pulled down from the shelf wasn’t…), and I’ll be checking out the extras tomorrow.

For now, I’m all Halo’d out and I need by beauty sleep.

16 Responses to “Halo 3 Review”


  • Great review, I’m definitely considering picking it up. Something about playing FPS with a console controller still irks me though. I’m just too much of an old school gamer I guess.

    Hmm… is there a keyboard/mouse mod for the 360?

  • Not that I know of.

    But yeah, aside from the colorful/comic aspect of Halo, that’s the other complaint usually filed by the non-Halo crowd.

  • Well written, Michael. Haven’t played it yet (still waiting for my copy), but I am looking forward to it.

  • Great review. Can’t wait to pick up a copy for myself.

    Will we be seeing you in the Rumble Pit by any chance?

  • Alexander Berglund

    It’s moments like this I wish I were an owner of a 360 but unfortunately there haven’t been enough money around for it. I am however waiting for Assassin’s Creed…

  • I picked my Limited Edition copy up yesterday (also scratch-free, thank god). Haven’t played the whole game yet but I’m very much loving it too. The music really blew me away, it’s just so damn good! I must’ve stopped a million times in the game and just listen to the music and pan around the environments.

    Just curious, what difficulty level did you use? I started off with Heroic, since I read that the easier ones are a little too easy, and it turned out to be a nice mix.

  • This won’t help the casual fans of the game, or people that don’t buy into the whole “experience” Bungie has done with Halo, but… they explain a lot of stuff that people had questions about in the novels by Eric Nylund. (The Flood by William Dietz is not very good and is mostly a novelization of Halo. That said, it does have some interesting points to it.)

    For example, they tell you all about the Arbiter, how Johnson escaped Halo and reunited with the Chief, a lot more about the Flood, the schism between Elites and Brutes and much, much more. Nylund is really a pretty good writer and does a good job of filling in the gaps. (Also, the Fall of Reach is a prequel, and tells you all about the SPARTANS from how they got selected, modified, etc. Great book, IMHO.)

    Could they have done a better job informing the fans in-game? Absolutely. But I can also understand why they didn’t, because they’ve really crafted a deep “world” for the series, and to do it justice they couldn’t cram it into the game.

  • Having completed the campaign mode I can not help but feel a bit disappointed.
    After 8 hours playing with my brother the credit’s rolled and we both sat there and wondered what all the fuss was about. Playing it on an SD television did not help, it just did not feel far from Halo 2. That said playing it again on HD some of the visuals were amazing, mainly the backdrops or the outside levels. Plus the bonus of surround sound really helped capture the moment and I was finally impressed.
    Given Halo 2’s direction to online play I can only presume that the benefits of 3 will be found in the Rumble Pit. I’ve not tried the online multiplayer yet but given all the extra feature’s Bungie have built into it I can only guess that’s where Halo 3 nirvana will be found.

  • There’s no doubt that the multiplayer of Halo is what drives the development of the game. The single player campaign, which I enjoyed very much I might add, is almost incidental to the multiplayer part of the game.

  • This is a horrible review halo 2 was rediculously good and their were more improvements from halo to halo 2 than their were from halo 2 to halo 3. u didnt give it a chance. the campaign might not be as good but it there is no way its a 7.5

  • Punctuation little fella. Punctuation.

    I didn’t play Halo 2 in multiplayer all that much, I’ll gladly give you that. So you could consider my score single-player only if you would. But regardless, even Bungie thinks it was rushed:

    “One of the things that stuns me when I think about it, and I can’t believe this is true – we had none of that for Halo 2. Take that polish period and completely get rid of it. We miscalculated, we screwed up, we came down to the wire and we just lost all of that. So Halo 2 is far less than it could and should be in many ways because of that. It kills me to think of it. Even the multiplayer experience for Halo 2 is a pale shadow of what it could and should have been if we had gotten the timing of our schedule right. It’s astounding to me. I fucking cannot play Halo 2 multiplayer. I cannot do it. And that’s why I know Halo 3 is going to be so much better.” #

  • Just came back from my buddies house and we had a little Halo 3 playing time. I think its great, but I did notice a few areas where its a bit lacking. The whole start of the game, where to go what to do, all that kind of stuff, I think it was a bit lame a bit rushed. Other then the slight rushed feeling that I got I loved it. Played by myself a bit, then we started a multiplayer game and I have to say my first time with the whole multiplayer and I loved it.

    So all in all loved the review, I haven’t finished it but going to bring a projector and some pizza to my buddies house and we are going to play D

    Oh and the whole story, have no idea, didn’t really play halo 2 so have no idea that the guys that I killed in halo 1 are now on my team (maybe) but what ever, its cool.

    Want to give that gears of war a try… bioshock no so interested…

    Still no half life though

  • Good review Heile, I completely agree with most of your points (Although I still HATE Guilty Spark :D).

  • No no, didn’t you get the memo? “Whimsical AI’s fo teh win!”.

  • Good review. Played Halo 3 on Heroic and thought it rocked. The music and backdrops elevate it to a whole different level. Worth every moment.

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