So this is what I’ve been working on as a level designer for the last couple of years; the parts with the motorbikes and the burning cars and what not.
About Me
This is Binary Bonsai, the online journal of Michael Heilemann — a 31-year-old former Computer Game Developer, Interface Design Enthusiast and Film Lover — coming to you out of CPH, DK. It contains thoughts on games, interface design, movies, books, science fiction, blogging, music and various other subjects as befits the author.
Recent Comments
- Stop the Browser Selecting Text When Dragging 2
Michael, Mathias Bynens - Leigh Brackett's Hitherto Unseen First Draft of The Empire Strikes Back 3
Echo, Michael, Echo - New Business; New Office 5
James John Malcolm, Michael, Brian, Morten Nielsen, Matthew - <3'ing CloudApp 6
Horatio, Paul O’Shannessy, Matthew, Michael, Joen, Jon Kantro - Charles Stross on Apple 3
Oomu, Michael, Matthew Fedak
Recent Posts
- The ‘At the Mountains of Madness’ Screenplay. Some Mountains, Madness Aplenty…
- The SR-71 Ground Speed Check
- R. Lee Ermey talks Kubrick
- Readernaut Feedback Form
- K2 1.1 RC1 is up
- Hey Apple, Whatever Happened to Sacred Data?
- High Resolution Browser Icons
- RPG PDF’s on the iPad
- Semantic CSS Grids with less.js
More of Me
Credits
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Looks awesome, Michael. Did you do a lot of looking at Shanghai maps, footage, etc.?
There was extensive research of Shanghai, including a research trip and extensive work with people in Shanghai. The art direction was led by my good friend Rasmus Poulsen (whose site is down just now, it would seem), and it really shines.
Looks … fucking … awesome! Well done, to you and the entire team!
Impressive stuff. Looks like I’m gonna get me a new game this summer. You guys allways take it to the next level.