So this is what I’ve been working on as a level designer for the last couple of years; the parts with the motorbikes and the burning cars and what not.
About Me
This is Binary Bonsai, the online journal of Michael Heilemann — a Danish expat Interface Director at Squarespace, ex-Computer Game Developer and Film Lover — coming to you out of New York. It contains thoughts on games, interface design, movies, books, science fiction, Star Wars and various other subjects as befits the author, who is available for comment on Twitter.
Credits
Hosted by the unparalleled and phenomenal Media Temple
Looks awesome, Michael. Did you do a lot of looking at Shanghai maps, footage, etc.?
There was extensive research of Shanghai, including a research trip and extensive work with people in Shanghai. The art direction was led by my good friend Rasmus Poulsen (whose site is down just now, it would seem), and it really shines.
Looks … fucking … awesome! Well done, to you and the entire team!
Impressive stuff. Looks like I’m gonna get me a new game this summer. You guys allways take it to the next level.