In the Cracks of Copenhagen

Tape

Copenhagen is a treasure trove of street art, with its hip and healthy anti-everything sub-cultures. A living mosaic created in unison by hundreds of more or less talented people, some of whom take great pride in their work and then of course a large following who are satisfied leaving their mark across the city, in much the same manner as a dog would. We’re lucky, in that living in the heart of Copenhagen, we often come across some pretty interesting pieces, some of which I’ve documented. And amongst them, the above, rather obscure and easily overlooked one, is a favorite of mine.

Also check out the Little Brother project.

eBoy's New York

ECB_NY_89t

Rikke recently gifted me this poster. We had it framed and are now trying to figure out which wall in the apartment is actually strong enough to bear it.

At first I was confident it would hang nicely over our bed. Unfortunately it’s a cardboard room-divider more than it is a wall, and so I question whether or not I really want to wake up one night with a framed pixel-art poster of New York embedded in my skull?

So the search continues.

Precursor to the Star Destroyer?

I came across this cover (here), for Science Fiction Monthly, volume 1, issue 2, released in February 1974. The art is by one of my favorites, Chris Foss, a science fiction artist mostly known for his outlandish and colorful spaceships. He was one of the artists Ridley Scott brought over from the scuttled Dune project, to Alien. And you might recognize his style from the game Homeworld, to which he was a major inspiration (as thanked in the credits).

Science Fiction Monthly, v1 i2 (1974)

Does it remind you of anything? Such as…

Star Destroyer

Is it just me, or does that thing, published first in 1974, scream inspiration for the Star Destroyers?

I’m not near my Star Wars tomes, so I can’t give you full details on their creation (but I’ll come back and update, when I can). Meanwhile, Chris Foss did a very similar piece, released in 1990 (source):

Triangular Spaceship (1990)

More:
Science Fiction Monthly, Volume 1 Overview

Comic Club: The Prophet

Alright, so I promised to get started on Comic Club quite a while back, but I never picked up the reins and got it going proper. Well, it’s never too late I hope.

prophet

A while back, I picked up the second album of The Prophet, a comic about a guy who gets mysteriously transported into the future, where he frolicks with demons and odd creatures in a rather spectacular post-apocalyptic world.

Unfortunately, the Danish translation—which is the one I’ve got—is piss-poor. I can’t compare it to the original version, but if that is even half as confusing and skin-deep in its character portrayals and story, I must weep. Hopefully it doesn’t have the text-spacing-errors or missing characters, and that in itself would be a ste up.

Too bad really, because it is really very very well done, with some awe-inspiring images of demon-like titans tearing New York to pieces, and oil tanker embedded in a skyscraper and so on and so forth. You can check out some sample pages I found online, though they’re all rather meager in comparison to the true money-shots in there.

1

Buy it to look at the pretties, but pay little attention to the slightly-cliché story of the ‘chosen one’, which so far hasn’t brought anything new to the table.

Ralph McQuarrie Art Book Coming

There’s a 400-page Ralph McQuarrie art book on its way in 2007. I can’t wait!

“The ones we’re most excited to be offering are three thumbnail drawings Ralph did the day he got the script from George Lucas and Gary Kurtz,” explains Scoleri. “On the surface, they’re just three little pencil sketches of two spaceships flying around a planet — but when you realize the historical significance of these pieces, you’re taken aback. We’re talking about the FIRST Star Wars drawings — ever!”

Other than his Star Wars work, I’m really looking forward to finally seeing his Battlestar work in high quality.

I know Design-Foo!

Design-Foo!

Weee, I won Chris’s 2004 weblog awards! Ph34r my design-foo! I would like to thank Rikke, and her ever-lasting patience with me and this damned blog :)

Great stuff, thank you everyone! Though it feels awkward coming out on top of all these great bloggers and their sites. Might I suggest a new, broader scoped award some time in spring? Where we really get the word out to everyone we can, line up all the coolest sites out there and see what’s what. I am honored and happy that Freya has been met with such a warm welcome. But I must admit to feeling unworthy :)

Regardless, bring on the design-foo belt!

Orange Girl

I’ve posted this 6 month old thing commissioned by the IC-CAVE at Abertay University for the cover of a report about the game industry. I was initially under the impression that I had to do it very fast, but it later turned out that I didn’t… ah, the wonders of communication :)

Orange Girl

The image here on the right is a scan of the actual report. It says “Games are like fruit. Japanese Best Practice in Digital Game Development” and at the bottom “Report of a Departmen of Trade and Industry International Technology Service Mission”... Whatever the hell that means :). And finally “Jim Terkeurst, April 2002”.

You can have a closer look in the gallery.

I’ve also upgraded the desert texture a little by doing a spec, spec color and bump map for it, as well as revise the diffuse map. You’ll find it in the gallery along with the old unchanged map as well. Hopefully this’ll be used for a project I’ve got planned for this year, but we’ll see what happens about that, first I’ve got to get my university assignments out of the way.

Also, for the weird thing of the day, check out this optical illusion. I don’t understand… My mind is melting in fact.