Archive for October, 2002

Project Journals

I’ve decided to keep a small journal of sorts for one of my current university projects. There are several reasons for doing this, but I think the primary one is that I’ve often in the past found myself scouring the net looking for information on how other people work and what kind of things that go into creating a project from ground up.

And at the same time it might just help me to actually get something done ;).

The project deadline is December 13th. I’ll be updating until then.

Update: JOURNALS HAVE BEEN TAKEN DOWN, as I never updated them anyway :|

Mozilla Bug Fixing

Fixed a minor Mozilla bug that made Mozilla not render any of the pages. Now don’t say I haven’t done my duty for Open Source :). For the record, I had placed a ‘z-index: -1’ in the BODY part of my styles.css. I can’t remember why I’d placed it there in the first place… Internet Explorer never had any problems with it though.

Also, Mozilla is nice and all, but it crashed on me a lot, so I’m going back to using IE again (which never crashes on me :). What the hell is up with that crappy lizard splash screen?

The GameOn Exhibition & Asian Girl

Greetings program.

Welp, today was a good day. Actually let me start from the beginning. Last night I went down to Edinburgh to attend the opening of the Game On exhibition down there. It was in London earlier, but I was in Denmark at the time, so I couldn’t go. Anyway, we got caught in traffic (a flying Delorean would’ve done wonders there!), so we got there half an hour late, just in time to miss the various speeches and stuff that actually opened the exhibition. Figures that we (me, Jason and Karl, the guys I worked on an educational video about the games industry with) were mentioned and thanked during that half hour… My 15 seconds of fame and I miss it ;).

Anyway, the exhibition kicked ass, all the old games are there, and you can play pretty much all of them (with the bitter exception of one old Star Wars arcade game, you know the one I’m talking about. Wireframe Deathstar trench and all… ah the memories). If you’re in the UK, I can only recommend you go and see it if you like games.

After that we went out for a pint or two in Edinburgh and took the train home (tickets were 12.50£! I feel violated!). I had course work for today, but I couldn’t be bothered to stay up all night, so I just went to bed thinking I’d fix it today.

And I did :). Just in time for the deadline even… of course 10 minutes after handing it in I found out that the deadline had been moved to Monday… DOH!! Anyway, we’ll see how it goes. Basically what I did was that I tried to prove that the equation for a circle (x2 + y2 = r2) is not only art, but also one of the most pure and perfect pieces of art there is :) … I know, I know. It requires the essay that comes with the circle to really make sense.

Also, I’ve been doing a little bit of Photoshop painting again, and although it’s not done yet I thought I’d just slide this in as well. It’s a no reference painting, done in one layer with PS7. I’m still working on everything but the face itself, although even that I’m not sure of. The eyes are bit out of sync, so I’m considering whether or not to move one of them (probably the top one). Oh, and I just verified that my scanner is broken… dammit. I’ve had no luck with hardware the last month, lemme tell you!


3D Graphics

Postcard

I just can’t stop updating these days :) Amazing. Anyways, I’ve adopted some of the stuff from my end of semester presentation (basically our exam), I figured I might as well put it up here to fill out all those empty harddrive clusters that I’m paying monthly fees for anyway.

I’m slowly running out of interesting things to put up here, damn. That means I have to start making stuff again _. I do however have one more class from last year that hasn’t been represented here yet. My 3D graphics class, and although it sounds like that might be a class where one was taught 3D, most of the teaching was done at home and by me for me, sad but true.

Either way, I’ve posted several shots of it, so head on over to the gallery and check it out if you’re so inclined. Also I posted a few of the textures I used in it, nothing overwhelming. The floor is in PSD format and the other two in TGA.

Museum Render

Game On Exhibition & Girlfriend News

I took a small promotional thingie back with me from the Game On exhibition, nothing too fancy, but I thought I’d share it with you (due to the lack of anything of my own to show you this week :).

Lara Croft

I’m working on some storyboard drawings and concept sketches for a short flash animation I have to do for uni though, still not entirely sure where I want to take it as the brief on which the coursework has to be based is very uninspiring. Ah well…

For all the people I know that keep themselves updated mostly through my postings on this site: First of all sorry I haven’t mailed you a whole lot for a while, but I haven’t really had a lot of interesting things to talk about. Things have settled down, the new apartment is really nice, though rather cold (Good Scottish engineers and architects is an oxymoron). Uni work has been fairly easy up until now, though it seems it’s picking up now, but the stuff they’re having us do this semester is pretty crappy, which annoys me as usual. So much potential, and they have us doing Flash animations centered on the Abundance of Age (an example of one of the things we can do for it… I mean… really… are these people serious?)

Anyway, my girlfriend is coming over here on the 5th of November, I can’t wait. It’s going to be so good to see her again and actually show her around this wretched country :).