Published at Thursday, Nov 29th, 2007
in Clippings.
After [Futurama] got a green light, Cohen assembled the geekiest writing staff television had ever seen: one MA in math, one MA in computer science, one MA in philosophy, one PhD in chemistry, one PhD in applied math, and some normals to balance things out. “I went from Home Improvement, where people earnestly pitched jokes about farting and table saws, to a place where there were discussions about nanophysics and string theory and quantum mechanics,” writer Eric Horsted says. “I could only follow the conversation for a few minutes before my brain would start sweating and I’d have to reach for a copy of People.” #
Forgot just how much I love Futurama. So happy it’s back.
Published at Monday, Nov 26th, 2007
in Journal.
I’m caught in the midst of a paradox. On the one hand I love Mass Effect for its depth and the fun that can be had in its rather expansive world.
On the other hand I hate its inventory system (you auto-pickup and auto-equip loot; exciting…), the outrageously unbalanced boss fights (never any medi-kits around, hardly and room to breathe and gather strength), the inflexible squad system (you can’t switch squad mates, and they’re quite stupid) and the lethality of the combat (two, three hits. That’s it).
Continue reading ‘More Mass Effect Ranting’
Published at Saturday, Nov 24th, 2007
in Journal.
Oh hai. So there I was, having fun playing Guitar Hero III on hard (I can scrape by on expert, but only just, and medium is boring to me), when I suddenly have to face off with Tom Morello (Rage Against the Machine) in order for me to continue playing.
And the idea is great. It’s almost exciting to play as well, except it’s FUCKING INSANELY HARD!
This really fucked up my mood. And the worst part is, I don’t even know why I’m loosing most of the time. Didn’t they playtest this? Didn’t it seem just a tad bit too hard compared with the other tracks on that tier?
I can has cheat? So I can go about enjoying this game, for which I paid an exorbitant amount of money.
Gah.
Update: Alright, so as it turns out, the game will offer you the option to ‘wuss out’ if you suck. But, I’ll have you know that I’ve kicked both Tom Morello and Slash’s asses… The bitches. Hah!
Published at Wednesday, Nov 21st, 2007
in Journal.
Too the day off today to play Mass Effect. I’m 6 hours in (game time, not actual play time, which is more) and ridding a planet of an infestation, and I can now conclude with some certainty that any reviewer who has given Mass Effect a score of 100 obviously hasn’t played the same game as me (but don’t get me started on reviewers… really).
It is great. Really. Fantastic even! But when you’re stuck fighting a boss and you have no way of healing yourself or your team mates, it gets a liiiiittle frustrating after the first two hours or so…
And I’m not trying to be a wet blanket here, but even if I wasn’t stuck playing and replaying the same pockets of combat over and over, it still isn’t a 100. The near total lack of a tutorial, the slightly glitchy cover system, the popping of lights and LOD objects.
Or even just the fact that one of the first missions you get will send you driving for half an hour or so, only to have you arrive at a facility that is way beyond your current skills, if you go there directly.
100? No. Fantastic? Yes. But not 100.
But I’m stuck, and I’m crying.
I’m going for pizza.
PS: Had it quit on me twice due to ‘unreadable disc’, despite it being in pristine condition. Thanks Microsoft for producing HDD-less Xbox 360’s, forcing Mass Effect to always run the DVD drive at peak capacity.
Published at Tuesday, Nov 20th, 2007
in Journal.
I’d love to tell you that you could hop on the bus out to Electric City in Gentofte (Copenhagen; stay with me) to pick up your very own copy of Mass Effect. Unfortunately we cleaned up, leaving with all six copies, to fill out the orders that had ticked in when the rumor had spread around Io that we were on a mission from God.
Anyway, the short of the long is this: I has Mass Effect. I has be for the taking tomorrow off to play it. I am teh pwn.
That is all, please return to your seats.
Published at Monday, Nov 19th, 2007
in Journal.
You might know Brian, a friend and former colleague of mine. Well a little while ago, he and a friend split from the at times exhausting AAA games business to start a small casual game company called The Game Equation.
A big congrats to the boys, as they just released their second game, Deep Blue Sea. Go help them pay their rent…
Published at Monday, Nov 19th, 2007
in Journal.
Wow, so I watched episode 8 of Heroes, despite having been almost ready to give up on the whole series after what has been a terrible season. Not that I thought the first season could match Lost, but at least it was entertaining enough to keep me coming back.
Episode 8 however is everything the rest of the season hasn’t been. Well written, tight, interesting and most importantly, back on track. I don’t know if they found some wunder-director or what, but whatever they did it works. Well done! It’s the first time I haven’t wanted to strangle the majority of the characters.
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